4 posts tagged “tammy”
Tammy Millner
Val Char Cost
13 STR 3
20 DEX 30
18 CON 16
15 BODY 10
13 INT 3
13 EGO 6
25 PRE 15
18 COM 4
5/30 PD 2
6/26 ED 2
5 SPD 20
10 REC 6
36 END 0
40 STUN 9
6" RUN 0
2" SWIM 0
2 1/2" LEAP 0
Characteristics Cost: 126
Cost Power
80 Multipower, 80-point reserve
8m 1) Flight 20" (40 Active Points)
11m 2) Force Wall (10 PD/10 ED) (Alterable Size) (55 Active Points)
6m 3) Force Field (15 PD/10 ED/5 Flash Defense: Sight Group) (Custom Adder) (30 Active Points)
12m 4) Telekinesis (33 STR), Affects Porous (60 Active Points)
10m 5) Energy Blast 12d6 (60 Active Points); Reduced By Range (-1/4)
12m 6) Entangle 5d6, 5 DEF (Larger Wall (+5")) (60 Active Points)
30 Armor (10 PD/10 ED)
Powers Cost: 169
Cost Martial Arts Maneuver
4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2 1/2d6 +v/5; FMove
Martial Arts Cost: 9
Cost Skill
5 Acting 15-
3 Breakfall 13-
3 Conversation 14-
3 Disguise 12-
3 Mimicry 12-
3 Oratory 14-
3 Paramedics 12-
3 PS: Actor 14-
3 Sleight Of Hand 13-
5 Stealth 14-
9 +3 with any three maneuvers or a tight group of attacks
Skills Cost: 43
Cost Perk
3 Reputation: TV Superheroine / Actress (A large group) 14-, +1/+1d6
Perks Cost: 3
Total Character Cost: 350
Pts. Disadvantage
25 Dependent NPC: Fan Club 8- (Incompetent; Group DNPC: x4 DNPCs)
15 Limited Characteristics Maxima
25 Hunted: V.I.P.E.R. 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)
15 Social Limitation: Public ID (Frequently, Major)
15 Psychological Limitation: C v K (Common, Strong)
15 Psychological Limitation: Hates being seen as a glory-hound (Common, Strong)
10 Dependent NPC: Agent: Leo C. Bray 8- (Incompetent; Useful Noncombat Position or Skills)
10 Accidental Change: 'sleep-walking' / subconscious activation 8- (Common)
10 Social Limitation: Typecast (Frequently, Minor)
10 Reputation: TV Superheroine / Actress, 11-
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Q: When did you first know you had superpowers?
A: That's hard to answer. I didn't get really good with my powers until adolescence, but I had them somewhat even as a baby. There are photos of me playing with must have been energy constructs as a really little kid. I think most people assumed it was some sort of space age modeling clay or something. I quit doing it around other kids when I was barely old enough to remember, because the stuff would vanish if I stopped touching it. Other kids interpreted it that I wouldn't share my "toy" and I got into a lot of fights about it. So I knew there was something I had that other kids didn't, but I didn't really associate it with having a superpower.
I remember the first time I realized it was useful instead of just odd, though. I wanted something up on a counter and I made a bunch of stacked blocks to climb up. I was inordinately proud of myself. The only thing that kept me from bragging was that I was old enough at that point to worry about my image. I was already kind of an outcast as school, because I missed so much for filming. The last thing I needed was one more thing to make me different. So I saved the superpowers for home.
Q: Were you ever tempted to fly to school?
A: Not at all. I never flew at all until I started playing Zanelle. They had to coach me into it. I 'fly' by putting my weight on some of the plasma and then moving the plasma. Being completely out of touch with the ground was really uncomfortable for me. If you look carefully at any of the "flying" scenes, especially early on, you'll find they're a whole lot more like hovering than flying. Even now, I don't really fly recreationally; self-powered flying gets tiring after a while - not to mention air traffic control issues.
Q: How do you get around, then?
A. I have a motorcycle. It's cheaper and easier to park than a car. I can protect myself from the elements and impact, so I don't have to worry about the additional risks. And I also take mass transit a lot. Barring emergencies, it really is easier to just stick to the ground.
Q: A lot of former child stars have problems with drugs or alcohol, and you've been fairly open about your mother's struggle with addiction. How did you stay clean?
A: I didn't. I was fairly clean during my child modeling career and Superheroine Next Door because I was too busy to party much, and the studio was kind of keeping an eye out for issues. After the show was canceled and I couldn't find work, though, I went through a kind of rough patch.
Fortunately, I never managed to do any really dramatic damage, but... let's just say that drugs and superpowers don't mix. We don't let drunk people drive because of the damage an out of control car can cause. And I can do a whole lot more damage than a car, if only because I can get in to where the breakable stuff is. Nobody who thinks a stoned superhero would be funny thinks so after they're stuck in a room with one. Finally I got to the point where I scared myself out of any desire to take drugs ever again. I'll still drink socially, but I have a two drink per party maximum, and multiple houses in one night still counts as one party.
One of the downsides to having superpowers is that you're not as free to screw up as an average person, because you have the potential to make things so much worse. I have to be clean because they can't let someone like me run around loose otherwise.
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
23 DEX 39 14- OCV: 8/DCV: 8
15 CON 10 12-
15 BODY 10 12-
13 INT 3 12- PER Roll 12-
13 EGO 6 12- ECV: 4
23 PRE 13 14- PRE Attack: 4 ½d6
18 COM 4 13-
5+30 PD 2 Total: 5/35 PD (0/30 rPD)
5+25 ED 2 Total: 5/30 ED (0/25 rED)
5 SPD 17 Phases: 3, 5, 8, 10, 12
10 REC 8
30 END 0
40 STUN 10 Total Characteristic Cost: 127
Movement: Running: 6"/12"
Flight: 20"/80"
Leaping: 2"/4"
Swimming: 2"/4"
Cost Powers END
75 Multipower, 75-point reserve
9m 1) Flight 20", x4 Noncombat (45 Active Points) 4
11m 2) Force Wall (10 PD/10 ED) (Alterable Size) (55 Active Points) 5
8m 3) Force Field (20 PD/15 ED/5 Flash Defense: Sight Group) (Custom Adder) (40 Active Points) 4
12m 4) Telekinesis (33 STR), Affects Porous (60 Active Points) 6
12m 5) Energy Blast 12d6 (60 Active Points) 6
12m 6) Entangle 5d6, 5 DEF (Larger Wall (+5")) (60 Active Points) 6
30 Armor (10 PD/10 ED) 0
4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
5 Passing Strike +1 +0 2 ½d6 +v/5; FMove
Perks
2 Reputation: TV Superheroine / Actress (A large group) 11-, +1/+1d6
Skills
5 Acting 15-
3 Breakfall 14-
3 Conversation 14-
3 Disguise 12-
3 Mimicry 12-
3 Oratory 14-
3 Paramedics 12-
3 PS: Actor 14-
3 Sleight Of Hand 14-
5 Stealth 15-
9 +3 with any three maneuvers or a tight group of attacks
Total Powers & Skill Cost: 223
Total Cost: 350
200+ Disadvantages
30 Dependent NPC: Fan Club 11- (Incompetent; Group DNPC: x4 DNPCs)
30 Hunted: V.I.P.E.R. 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)
15 Psychological Limitation: C v K (Common, Strong)
15 Social Limitation: Public ID (Frequently, Major)
15 Dependent NPC: Agent: Leo C. Bray 11- (Incompetent; Useful Noncombat Position or Skills)
15 Psychological Limitation: Hates being seen as a glory-hound (Common, Strong)
10 Accidental Change: 'sleep-walking' / subconscious activation 8- (Common)
10 Social Limitation: Typecast (Frequently, Minor)
10 Reputation: TV Superheroine / Actress, 11-
Total Disadvantage Points: 350
COMBAT INFORMATION FOR Tammy Millner
Base OCV 8 Base DCV 8
Adjustments +/- Adjustments +/-
___________ ____ ________ ____
___________ ____ ________ ____
Total OCV ____ Total DCV ____
Combat Skill Levels: +3 with any three maneuvers or a tight group of attacks
DEFENSES
Amount Defense SFX
Physical Defense 5/35 ___________
Resistant Physical Defense 0/30 ___________
Energy Defense 5/30 ___________
Resistant Energy Defense 0/25 ___________
Mental Defense 0 ___________
Flash Defense (________) ______ ___________
Power Defense 0 ___________
ATTACKS
Telekinesis (33 STR)
Energy Blast 12d6
Entangle 5d6, 5 DEF
Attack SFX ____________________
Other attack SFX ____________________
Q: So, you're not actually an alien princess?
A: No. I'm as human as the next person.
Q: Except you have superpowers.
A: Well, yeah. Except for that.
Q: Where did you get your powers from?
A: Basically, I was born with them.
Q: Do they run in your family then?
A: Um, no. Not really.
Q: Then where did they come from?
A: The short answer is "Just lucky I guess". The long answer is, well... You know how some guy can work in a nuclear power plant, and one day a squirrel that's been drinking from the glowing water dashes out and bites him? And most guys, they'd get rabies, or lukemia or something. But this one guy, that doesn't happen to him. Instead, he winds up the Amazing Squirrel Man, King of the Rodents. There's no reason; he just drew the lucky card and got to be the one guy in the million who has a freak accident and comes out with superpowers.
Q: Your parents worked at a power plant?
A: No. My mother did a lot of drugs when she was pregnant. In a fair world I'd have an IQ of 60, or flippers, or something, But instead there was some wild and improbable combination of chemicals and DNA and whatever, and I got born with superpowers. Which boils down to the short answer: "Just lucky, I guess."
Q: That's not what the press releases said...
A: No. I think the PR flaks correctly decided that crack baby superpowers wouldn't go over well marketing a wholesome teen and they just vaguely said I was "exposed to some chemicals" or dodged the issue entirely. Given the number of whackjobs that drink power plant runoff in the hopes of an origin, I can see their point. The last thing anyone needed was teen mothers trying to imitate what happened.
